Quanta Video

Quanta is a prototype visualization system for knowledge organization. Developed over a five year period, this video demonstrates the capabilities and potential of the Quanta framework for web-based interdisciplinary research. For details, refer to the thesis chapters below.
click for video
       
  Presented at the Transliteracies Paradigm Lecture Series, hosted by Alan Liu (Department of English)
"Quanta: Knowledge Organization for Interdisciplinary Research". Dec 5th, 2006. UCSB
Click here to visit the Transliteracies website at UCSB, hosting the complete 2 hr lecture.
   
   
  Organization of Human Knowledge: Systems for Interdisciplinary Research
Master's Thesis (c) 2003-2007. University of California Santa Barbara

Click on PDF icon or title to view individual chapters.
Chapter one provides an overview and a summary of novel contributions.
  Preliminary. Contents, Tables, Figures, Preface
       
  Chapter 1. Introduction   Overview of research. A summary of the novel contributions made in this thesis can be found on page 8 of this section.
       
  Chapter 2. Background and Context   Covers the history of knowledge organization, challenges and goals.
       
  Chapter 3. Integrative Strategies   Examines the data-knowledge-information triangle, semiotics, and the challenges of interdisciplinary research in knowledge organization.
       
  Chapter 4. Databases & Systems   Overview of existing systems from encyclopediae to semantic nets.
       
  Chapter 5. Language & Representation   Presents a novel architecture for knowledge organization.
       
  Chapter 6. Ontology & Classification   Investigates the challenges of developing ontologies, and solutions to allow multiple ontologies to co-exist.
       
  Chapter 7. Knowledge Visualization   History of information visualization and systems for visual exploration of semantics. Presents several novel visualizations.
       
  Chapter 8. Distributed Systems   Discusses a hypothetical low-level protocol for distributed semantic databases, and briefly examines social uses and implications.
  Chapter 9. Quanta Prototype
                   & Future Directions


  Summary of the Quanta prototype, limitations, and future directions.
       
  Appendix & Bibliography    
       
    Quanta Slides
Copyright (c) 2003-2007. Rama Hoetzlein

Permission to reproduce these slides for non-commerical uses is granted, so long as the copyright information is preserved. As a courtesy, please drop me an e-mail at rch@umail.ucsb.edu to let me know how you will be using it.

Click image for high quality versions.
   
   
 
  The following writings cover a range of topics in art theory, computation, and artificial intelligence.
Click titles to view text.
   
  What is New Media Art? A Theory of Meaning and Technique
This introduction to new media art describes the relationships between works found in this portfolio and explores, in general, how we understand new forms of art.
       
  Reconstructivism - A New Surrealism
Presented as a manifesto for new media, Reconstructivist art seeks to liberate the creative imagination, dream, and irrationality of the new media artist. Tangled in a web of the post-modern, with deconstructivist, structural and linguistic dillemas, the Reconstructivists seek to drawn on the original surrealists to proclaim a rejection of measurement and art as scientific illustration, toward a new surrealism based on dreams, consciousness and the subjective paradox of the modern artist.