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| Real-Time Simulation of Water Streams Fully interactive water streams present several computational challenges. This project focuses on the surface polygonization problem rather than fluid computations to achieve real-time water streams. Comparisons are made to video of real water. |
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| 2D Camera Tracking & Compositing A simple, effective tracking technique allows for markerless match moving of stationary cameras with unsteady motion. A variety of effects can be achieved including motion smoothing, digital compositing and matte construction without the need for full 3D tracking. |
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| Generative Organic Systems Coming soon. |
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Timewave with Kimberly Iarossi (Fine Arts) Gallery 1434, University of California Santa Barbara, 2004 Timewave comments on our perception of science by exaggerating scale and by presenting an experience which is not possible with current scientific methods. |
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Collective Morphology |
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Energy & Entropy |
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Clack |
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No Escape, Robot Creatures, BFA Thesis, Tjaden Gallery, Cornell Unviersity, 2001 This aging robot it not a polished, finely tuned machine built on new technology in its infancy. Rather, it is an expression of aging, and the process of decay which leads to a deeper appreciation of ones limited place in the world. The 150 lb., 8-legged robot slowly, grugingly, pulls away from its control mechanisms, eventually backing into the far wall. |
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Inhale, Hold, Exhale |
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Synergy (DVD) Conversations in Science & Art A collection of videos in kinetic sculpture, robotics, and interactive art on the theme of science and art. Produced in China. 2006. |
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Lifecycles 2nd Beijing International Arts & Science Exhibition Tsinghua University, Beijing, 2006. Lifecycles explores the cyclical continuity between physical and digital worlds. Natural elements of water and wind exists as both real and virtual concepts. In this work, a wind-water cycle is created in which half the cycle takes place in the real world. Lifecycles references the human condition in which our own experiences, and actions, are simultaneously both physical and mental. |
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Social Evolution 2nd Beijing International Arts & Science Exhibition Tsinghua University, Beijing, 2006. Social Evolution is an interactive artwork, and an experiment in social simulation. Digital characters walk, move, eat, run and sleep while interacting with one another and the environment. |
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The Land of Shameful Machines |
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The Birth of Icarus Watercolor on Paper, 2007 Icarus, the mythic son of Daedalus, perished by flying too close to the sun on wax wings. Here, Icarus is born with a VR visor representing the dreams of technology (flight). At the moment of birth, his Cephalopodic body expresses the inner tension between the benefits and perils of living a technological life. |
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The Ravaging of the Queen Watercolor on Paper, 2007 The Ravaging of the Queen is a reference to Max Ernst's Robing of the Bridge (1939). Usually represented as stereotypically angelic, women are often portrayed in popular media as spiritual, natural saviors of mankind. Here, the crow, intertwined with the female form, represent the dark qualities of women. |
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Pooky-Peeky
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QUANTA Masters Thesis, University of California Santa Barbara R. Hoetzlein (c) 2002-2007 QUANTA is a prototype for a visual internet. Using multiple methods in information visualization, Quanta allows users to navigate timelines, spatially explore concepts, and browse events across disciplines. Quanta provides multiple dynamic visualizations drawn from a semantic database of interdisciplinary data. |
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The Quantum Periodic Table of the Elements Greg Dyer (Physics) & Rama Hoetzlein Coming soon. |
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Making Visible the Invisible: Seattle Library Visualization Project George Legrady, 2005 Lead Production: Rama Hoetzlein & Mark Zifchock Research & Design: August Black, Andreas Schlegel The circulation of checked out books and media transforms the Seattle Central Library into a data exchange center. This flow of information, showing the circulation of books over the past hour on six large plasma screens, indicates what the community of patrons considers interesting at any specific time. |
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NewsFlow (prototype) Julie Dillemuth, Geography. Alexander Villacorta, Statistics Rama Hoetzlein, Design. Newsflow is a concept project designed to explore the relationship between news media and geography. News articles over a given time period are examined to show how news occurs and propogates spatially. The visualization combines geography with 2D hyperbolic space, to show the proximity of articles both in concept space and physical geography. |
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Wavesound Media Arts & Technology Program, UCSB, 2006 Wavesound is a simulation and sonofication of raindrops on water. Greatly slowed down, wavesound uses scan synthesis to recreate the sound of the simulated water surface. The water surface is thus played like an instrument, with the sound generated simulatenously. |
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Microspheres Media Art & Technology Program, UCSB, 2006 Microspheres is a simulation of structures in molecular physics. Molecules interact by randomly combining and breaking apart under specific circumstances. The result are molecular structures that progressively build more complex, geometric shapes, then break down back into simple molecules. |
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Geomgen Media Art & Technology Program, UCSB, 2004 The compass and straight edge are the basic instruments of Euclidean. Geomgen uses these principles to generate unique works of art. Unlike most fractals which are iterative in a deterministic way, Geomgen uses a simple set of rules probablistically. Occasionally it will decide to bisect a circle, to subdivide a line, or connect two points with a line. The result is a huge range of simple geometric images. |
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Spheresound Media Arts & Technology Program, UCSB, 2006 Particles under gravitational force show unusually complex behavior. Much like the Bubble Chamber, which is used to photograph sub-atomic molecules, in this particle system the historic traces of spheres under graviational motion are drawn onto a surface, describing volumes and shapes created from motion. |
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Jupiter, Saturn, Mars Rome Program Abroad, Cornell Unviersity, 1998 These composites of real and digital images of the Roman Forum reconstruct the ancient world of the Romans as a futuristic technological civilization. Like a dream, the images of the ancient past create new images of the future. |
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Butterflies Cornell Unviersity, 1997 Will machines ever achieve the magical, natural, dynamic complexity and biodiversity of the living world? Butterflies and Beetles juxtapose the rigidity of technology with the inescapable, expressive, even comedic complexity of nature. |
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Beetles Cornell Unviersity, 1997 While we may theorize that robots and nature have the same mechanical basis, for the present the biological world far outpaces our machines in complexity, power, and flexibility. Beetles move over the surface of a rigid machine as if it were a toy. |
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Figure Studies |
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GameX |
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Blocks Mark Zifchock & Rama Hoetzlein |
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Paintings 1992-1996 |
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Sculptures |
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Architectural Drawings |
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Figure Drawings |
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VisualCell Gene Network Sciences (c) 2002-2004 The VisualCell is software for biological simulation and modeling of virtual cells. Graphical user interfaces were developed to allow biologists to express, connect and measure reactions in simulated systems. Unique contributions include overlayed graphs and automatic orthogonal line routing in the plane. |
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Monarch: A Visual Language for Interactive Digital Media Jorge Castellanos (Media Art) & R. Hoetzlein Monarch is a concept interface for a New Media Arts tool. Using simple, easily identified modules, the tool would allow artists to create dynamic, real-time artworks with sound, visuals and input devices, without requiring programming experience. |
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The Connected Book Monica Bulger (Education) & R. Hoetzlein |
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Graphical Text Encoding R. Hoetzlein |
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Psychological Association Networks Designed for Olson Zaltman Associates |
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MINT: A Framework for Digital Media Arts NSF IGERT, 2006-2008. University of California Santa Barbara Rama Hoetzlein, Alex Norman, Lance Putnam, Wesley Smith, Graham Wakefield MINT is a platform for New Media Arts. Developed at the Media Arts & Technology Program (UCSB), MINT provides the tools to allow artists, scientists, and engineers to work collaboratively on interdisciplinary projects. MINT simplifies, and integrates, the basic tasks of multiple disciplines by combining them into a single meta-library for C/C++. |
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3D Lego Digitizer Project Website (click here) |
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Low-Cost Camera Boom Mischa & Rama Hoetzlein |
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| Image Segmentation by Region Growing | ||||















































