Real-Time Simulation of Water Streams

Fully interactive water streams present several computational challenges. This project focuses on the surface polygonization problem rather than fluid computations to achieve real-time water streams. Comparisons are made to video of real water.     click for video
       
    2D Camera Tracking & Compositing

A simple, effective tracking technique allows for markerless match moving of stationary cameras with unsteady motion. A variety of effects can be achieved including motion smoothing, digital compositing and matte construction without the need for full 3D tracking.   click for video
       
    Generative Organic Systems

Coming soon.
       
   
 
 
       
    Timewave
with Kimberly Iarossi (Fine Arts)
Gallery 1434, University of California Santa Barbara, 2004
Timewave comments on our perception of science by exaggerating scale and by presenting an experience which is not possible with current scientific methods. click for video
       
   

Collective Morphology
with Eunsu Kang (Media Art)
DX-Art, University of Washington, 2006
Recent biological investigations reveal that the collective behaviors of social insects such as the construction of nests can result in complex emergent structures. Collective Morphology is a collaborative interactive exhibit in which viewers user their hands to collectively contribute to an emergent form. click for video

       
   

Energy & Entropy
Gallery 1434, University of California Santa Barbara, 2004
These works explore the physical concepts of energy by exaggerating its effects. Referencing the atomic, Energy consists of a sphere suspended via Slinkys in a cube-shaped room. The slightest motion - even a breeze due to walking - causes the sphere to vibrate non-linearly. click for video

       
   

Clack
Creatures, BFA Thesis, Tjaden Gallery, Cornell Unviersity, 2001
Clacking rythmic patterns, these robots are an expression of living communities acting in concert. As the world becomes increasingly populated, it also becomes a truely global living community. The actions, reactions, decisions and beliefs of each individual contribute on a very large scale to affect global change and to direct the future of civilization world wide. click for video

       
    No Escape, Robot
Creatures, BFA Thesis, Tjaden Gallery, Cornell Unviersity, 2001
This aging robot it not a polished, finely tuned machine built on new technology in its infancy. Rather, it is an expression of aging, and the process of decay which leads to a deeper appreciation of ones limited place in the world. The 150 lb., 8-legged robot slowly, grugingly, pulls away from its control mechanisms, eventually backing into the far wall. click for video
       
   

Inhale, Hold, Exhale
Creatures, BFA Thesis, Tjaden Gallery, Cornell Unviersity, 2001
Inhale,Hold,Exhale is an investigation of the body and form of technology. Like blue whales, these large inflating creatures breath with their own slow rhythmic pulse. Actively breathing in and out with two fans each, this community of robots gives the sense of an ancient, mythical, yet technological creature.
click for video

       
    Synergy (DVD)
Conversations in Science & Art

A collection of videos in kinetic sculpture, robotics, and interactive art on the theme of science and art.
Produced in China. 2006.
       
    Lifecycles
2nd Beijing International Arts & Science Exhibition
Tsinghua University, Beijing, 2006.
Lifecycles explores the cyclical continuity between physical and digital worlds. Natural elements of water and wind exists as both real and virtual concepts. In this work, a wind-water cycle is created in which half the cycle takes place in the real world. Lifecycles references the human condition in which our own experiences, and actions, are simultaneously both physical and mental.
       
    Social Evolution
2nd Beijing International Arts & Science Exhibition
Tsinghua University, Beijing, 2006.
Social Evolution is an interactive artwork, and an experiment in social simulation. Digital characters walk, move, eat, run and sleep while interacting with one another and the environment.
click for video
       
       
 
   

The Land of Shameful Machines
Watercolor on Paper, 2007
This work expresses the shame and guilt that come from technology, which is capable of great advances but also of great violence against other humans and against nature. The Land of Shameful machines is where we find ourselves when promising technology is incorrectly managed by scientists and politicians.

       
    The Birth of Icarus
Watercolor on Paper, 2007
Icarus, the mythic son of Daedalus, perished by flying too close to the sun on wax wings. Here, Icarus is born with a VR visor representing the dreams of technology (flight). At the moment of birth, his Cephalopodic body expresses the inner tension between the benefits and perils of living a technological life.
t        
    The Ravaging of the Queen
Watercolor on Paper, 2007
The Ravaging of the Queen is a reference to Max Ernst's Robing of the Bridge (1939). Usually represented as stereotypically angelic, women are often portrayed in popular media as spiritual, natural saviors of mankind. Here, the crow, intertwined with the female form, represent the dark qualities of women.

       
   

Pooky-Peeky
Rama Hoetzlein & Abram Connelly (Mathematics)
Comics, Ink on Paper, 2007

What the $@%!? Freak'n hell! The rabbit and the robot looked at one another from across the room. Andre Breton took another sip of hot chocolate, patted the crocodile, and shook his head in scorn.

http://www.pookypeeky.com

 

   
   
 
    QUANTA
Masters Thesis, University of California Santa Barbara
R. Hoetzlein (c) 2002-2007
QUANTA is a prototype for a visual internet. Using multiple methods in information visualization, Quanta allows users to navigate timelines, spatially explore concepts, and browse events across disciplines. Quanta provides multiple dynamic visualizations drawn from a semantic database of interdisciplinary data.
       
    The Quantum Periodic Table of the Elements
Greg Dyer (Physics) & Rama Hoetzlein

Coming soon.
       
    Making Visible the Invisible:
Seattle Library Visualization Project

George Legrady, 2005
Lead Production: Rama Hoetzlein & Mark Zifchock
Research & Design: August Black, Andreas Schlegel
The circulation of checked out books and media transforms the Seattle Central Library into a data exchange center. This flow of information, showing the circulation of books over the past hour on six large plasma screens, indicates what the community of patrons considers interesting at any specific time.

       
    NewsFlow (prototype)
Julie Dillemuth, Geography. Alexander Villacorta, Statistics
Rama Hoetzlein, Design.
Newsflow is a concept project designed to explore the relationship between news media and geography. News articles over a given time period are examined to show how news occurs and propogates spatially. The visualization combines geography with 2D hyperbolic space, to show the proximity of articles both in concept space and physical geography.


   
 
    Wavesound
Media Arts & Technology Program, UCSB, 2006
Wavesound is a simulation and sonofication of raindrops on water. Greatly slowed down, wavesound uses scan synthesis to recreate the sound of the simulated water surface. The water surface is thus played like an instrument, with the sound generated simulatenously.
click for video
       
    Microspheres
Media Art & Technology Program, UCSB, 2006
Microspheres is a simulation of structures in molecular physics. Molecules interact by randomly combining and breaking apart under specific circumstances. The result are molecular structures that progressively build more complex, geometric shapes, then break down back into simple molecules. click for video
       
    Geomgen
Media Art & Technology Program, UCSB, 2004
The compass and straight edge are the basic instruments of Euclidean. Geomgen uses these principles to generate unique works of art. Unlike most fractals which are iterative in a deterministic way, Geomgen uses a simple set of rules probablistically. Occasionally it will decide to bisect a circle, to subdivide a line, or connect two points with a line. The result is a huge range of simple geometric images.
       
    Spheresound
Media Arts & Technology Program, UCSB, 2006
Particles under gravitational force show unusually complex behavior. Much like the Bubble Chamber, which is used to photograph sub-atomic molecules, in this particle system the historic traces of spheres under graviational motion are drawn onto a surface, describing volumes and shapes created from motion. click for video
   
   
 
    Jupiter, Saturn, Mars
Rome Program Abroad, Cornell Unviersity, 1998
These composites of real and digital images of the Roman Forum reconstruct the ancient world of the Romans as a futuristic technological civilization. Like a dream, the images of the ancient past create new images of the future.
       
    Butterflies
Cornell Unviersity, 1997
Will machines ever achieve the magical, natural, dynamic complexity and biodiversity of the living world? Butterflies and Beetles juxtapose the rigidity of technology with the inescapable, expressive, even comedic complexity of nature.
       
    Beetles
Cornell Unviersity, 1997
While we may theorize that robots and nature have the same mechanical basis, for the present the biological world far outpaces our machines in complexity, power, and flexibility. Beetles move over the surface of a rigid machine as if it were a toy.
       
   

Figure Studies
Ithaca, NY, 1995
These figure studies explore the feminine in a masculine world. Grey, geometric, constructivist spaces set the context for metallic female figures. In gesture and form, bodies express a somber mood counter to the rigid coldness of the space.



   
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GameX
Cornell Unviersity, 1995-2001


Project Website (click here)

     
   
       
    Blocks
Mark Zifchock & Rama Hoetzlein
   
 
    Paintings
1992-1996
       
   

Sculptures
1992-2004

       
   

Architectural Drawings
1996-1998
Florence, Rome, Venice

       
    Figure Drawings


       
 
    VisualCell
Gene Network Sciences (c) 2002-2004

The VisualCell is software for biological simulation and modeling of virtual cells. Graphical user interfaces were developed to allow biologists to express, connect and measure reactions in simulated systems. Unique contributions include overlayed graphs and automatic orthogonal line routing in the plane.

       
    Monarch: A Visual Language for Interactive Digital Media
Jorge Castellanos (Media Art) & R. Hoetzlein
Monarch is a concept interface for a New Media Arts tool. Using simple, easily identified modules, the tool would allow artists to create dynamic, real-time artworks with sound, visuals and input devices, without requiring programming experience.
       
    The Connected Book
Monica Bulger (Education) & R. Hoetzlein
       
    Graphical Text Encoding
R. Hoetzlein
       
    Psychological Association Networks
Designed for Olson Zaltman Associates
   
 
  x   MINT: A Framework for Digital Media Arts
NSF IGERT, 2006-2008. University of California Santa Barbara
Rama Hoetzlein, Alex Norman, Lance Putnam, Wesley Smith, Graham Wakefield
MINT is a platform for New Media Arts. Developed at the Media Arts & Technology Program (UCSB), MINT provides the tools to allow artists, scientists, and engineers to work collaboratively on interdisciplinary projects. MINT simplifies, and integrates, the basic tasks of multiple disciplines by combining them into a single meta-library for C/C++.
       
    3D Lego Digitizer


Project Website (click here)
       
    Low-Cost Camera Boom
Mischa & Rama Hoetzlein
       
  y   Image Segmentation by Region Growing