| Real-Time Simulation of Water Streams | ||||
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Water stream interaction with an object, rendered with shadow maps and custom shaders. | |||
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Vertical streams, user controlled. | |||
Click on images at right to select video. ABSTRACT |
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Water interactions with surfaces and pools. Resting water is simulated using common wave grid methods. | ||
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Lighting and camera interaction. | |||
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Paint is simulated by changing surface color and resting liquid viscosity. | |||
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Detail showing particles used in surface construction. | |||






